+ Information

3L-project.co.uk is the online repository of james smith, a northampton (uk) based audiovisual designer.
email jsmith@project-forum.co.uk

A blog of current/ongoing work is stored at http://www.3l-project.blogspot.com

+ Sound

Portraits of place and matter
on-going and open-ended research into the translation of physical spaces into sound: walking and 'information' as composition; observational and interventional recordings etc.
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Audio
> *audio to follow*

Blog label
> 'portrait'

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Noise > signal > noise
various on-going and open-ended enquiries into the use and presentation of data in/as sound.
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Audio
> *audio to follow*

Blog label
> 'signal'

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Chelsea Workshops
an audio-visual study of a disused victorian shoe factory (northampton, uk), evoking sounds of past industry through sonic projections of non-audible artefacts, using the building as instrument and recording device.
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Audio
> clicker closer maker finisher (5'17)
> you are your own timekeeper (2'39)
> sale (2'31)
> soundwalk 2 (6'00)

Image
> flickr set
>'you are your own timekeeper' publication

+ Commentary

This study is part of an open-ended enquiry into the representation of place as sound, in particular within Northampton. The work attempts to communicate a past and present view of a once dominant boot and shoe industry by evoking sonic images of a workforce that shaped the town in terms of its contributions to the UK (the armed forces, fashion, industry) and further afield. These sonic interpretations of people, objects, and spaces were projected into the main production area of a disused Northampton victorian boot and shoe factory, allowing the architecture of the building to shape and add to the sounds through reflection, reverberations etc, leading to a hybrid portrait of a past industry and a physical environment in which it occurred.

The boot and shoe industry (becoming the specialist industry of Northampton in the mid 17th Century) led to the construction of hundreds of homes in the town centre and employed two fifths of the towns men at the end of the 19th Century. The rise of the mechanical age within the industry at this time led to a steady decline in the workforce, with makers gradually moving to machine processes and outsourcing work to cut costs. The chosen site for this work was perhaps the most recent example of a move away from tradition and past practices, with the previous tenants now making footwear in a purpose-built, fully mechanised site outside of the town. This work attempts to capture the final moments of these factories at a point in time where all except a few are being converted into luxury, open-plan apartment blocks.

Digital translation of image and text to sound took place through various algorithmic processes, using open source and cutsom-build software to reduce visual and written information to a raw data that can be reformed as sound waves.

4 areas of the shoe-making production process (clicking, closing, making and finishing) were projected by separate loudspeakers, positioned accurately in areas of the factory where these processes took place. Despite the seemingly atonal quality of the sound, the track is a kind of spatial narrative, with hundreds of sonically different and abstracted artefacts of past workers and their actions being manipulated and moved around in space by the architecture of the building over the course of several hours, forming a temporal account of industry and place at the point of recording.

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Recto-Verso
sonic enquiry (re)presentation of appropriated news feeds: template machine environments and non-audible information as sound through spatial narratives.
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Audio
> 1610pm_080508_RE (7'23)

+ Commentary

RECTO-VERSO is an outcome from an ongoing and open-ended enquiry into the use of appropriated sources as ingredients for the formation of new-media works. Potentially producing unique sounds indefinitely, in this work text and images are constantly collected from frequently updated internet news pages through a series of automated processes, and projected as abstracted sonic languages through (potentially) any number of channels.

The work can be discussed in two parts: the first outlining the methodologies and processes behind the design and construction of a ‘template’ digital environment that produced this work (and several other similar outcomes), and the second looking at its specific applications in the making of RECTO-VERSO.

1. MACHINE (REAL TO DIGITAL)

The design of the environment, or machine, used in the formation of this body of work is a work-in-progress. By the nature of new media art and design and the tools being used, it will expand and develop over time as part of an open-ended discussion with, and use of, appropriated ‘information’ (texts (letters and numbers), and images (moving and still)) as a kind of code or fuel to drive the creation of multimedia works.

The work poses the question: how can we engage or ‘plug into’ the real world and use it as a controlling factor in the digital world? It attempts to question the position of the designer / artist within new media works, moving towards a role of ‘designer as technician’ rather than creator, through the manufacturing of digital machines which produce the work within defined extents. In addition, it is an attempt to give a creative ‘voice’ to otherwise largely unused information, empowering it with an author’s role in the work, making decisions about how and what is created, displayed and communicated.

Perhaps more importantly, the work attempts to challenge our relationships with everyday information such as word and image on the internet, and how technology allows both a shift and convergence of roles and mediums, giving new levels of engagement and communication.

The attempt at producing an interface as opposed to the work itself is central to the investigation: similar to the properties of kinetic art (sculptures etc), there is no work without the influence of an external factor. In the case of kinetic art this may be wind or the movement of the viewer, but in the case of this body of work the external forces are the everyday life happenings around the world, being recorded and distributed in real-time by way of the internet through word and image. The work produced through this process is both interactive in the sense that it responds to an input, created by human hands (the information on the internet) and generative in that the outcome is largely uncontrollable by the designer, moreover the listener.

Using an open-source application (in this case the Pd interface, by Miller Puckette) to create this environment as custom-built software is central to the ideals behind the work, given that one of the key characteristics of open-source software: the reliance on a collaboration with an online community, also underpins what is being produced: work reliant on an interaction with internet-based information. So in this instance, the nature of the tools, their fragility and almost ‘user-unfriendly’ interfaces, are embraced within the work they produce.

2. RECTO-VERSO (HEARING ‘RE:’)

Recorded in response to a call for entries to a book arts exhibition (Northampton, May 2008), RECTO-VERSO was an attempt at a representation of written and visual content in a 4-dimensional non-visual space: a gallery environment over a period of several weeks.

In this work, the theme of the exhibition, ‘Re:’, was used as a keyword to automatically and repeatedly search internet news sites for articles containing the word ‘re’ in its title. Following a series of automated algorithmic processes, the text and images returned by the searches became new abstracted sonic languages, projected through 2 channels - the RECTO (right channel: words) and the VERSO (left channel: images).

The sounds produced for RECTO draw on areas of past enquiries into the meeting point of typography and sound, the most significant being the design of a typeface - SOUND ALPHABET - through which letter forms were drawn and shaped with stereo sound waves, allowing words to be ‘written’ with sound. This typeface allowed further questions and exploration into the potential use of accurate and accountable sound-based methods (alphabetic sine waves) in communicating complex written information in new ways - in this case news articles as sound - and challenge the boundaries between visual and sonic methods of representing written information.

In RECTO-VERSO, the news articles returned by a linked sequence of RSS, PHP, HTML and applescript applications are read by the computer within the digital environment and written in real-time using varied versions of the SOUND ALPHABET typeface, giving a constant and streaming abstracted presentation of ‘re’ within online news communities.

Similar to the sounds produced for RECTO, VERSO refers to past investigations into the possibilities of representing images as sound in accurate ways. A number of conceptual and literal conversions take place with the image, reducing it to the most basic of informations (numbers, for example) relating to size, shape, colour, resolution etc, which become a language with which to create sound, dictating the composition of sine waves etc. Although abstracted and unrecognisable as ‘image’, the sounds are facsimiles of the original information, expressed through a different medium.

Despite the seemingly atonal quality of the sound, the work attempts a kind of spatial narrative and reportage in a gallery setting, with potentially hundreds of sonically different and abstracted portraits of language being spoken or written at once. At the point of recording however, the sound becomes a temporal account, or snapshot, of news and global happenings at the time of capture.

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+ Image

Point of Centre
documentation of modern life in Northampton. custom software. excerpts from the DVD release (2008) by Liquidiser
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Excerpts
> *available on release*

Links
> location 1: Greyfriars Bus Station (flickr)
> location 2: Northampton Fish Market (flickr)
> location 3: Northampton General Hospital (flickr)
> location 4: Bloomsday (flickr)
> http://theliquidiser.co.uk

+ Statement

THE POINT OF CENTRE presents a place archetypal of all others (Northampton). Through four short films and a series of sound works (sound, song, poetry), the work combines reportage with creative image-making, displaying a narrative of modern life at the centre of the United Kingdom. Each film explores four spaces with key features of the changing town: travel and transport; health and closures; trade and culture; transient populations and death.

Designed within a bespoke multimedia software environment, the spaces are described through spatial and temporal montages, embracing deliberate abstraction and differing interpretations.

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Data Media
custom software used to read .txt files, treating content as code for media selection / generation / editing / placement etc.
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Excerpts
> *images to follow*

Commentary
> *to follow*

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The Mystique of Secrecy
audiovisual psychogeography of Orford Ness mixed in the furthernoise visitors studio (month of sundays, 2006)
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Excerpts
> *images to follow*

Commentary
> *to follow*

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Paintwork
layer 1: re-presenting The 27 Points LP as visual information using custom software. layer 2: date specific video montages (pwilson)
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Excerpts
> *images to follow*

Commentary
> *to follow*

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Letter / word / text
alphabetic design
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Typefaces
> Buckminsterfullerene
> Hyperprint
> Bonk
> Sound alphabet

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+ Links

http://3L-project.co.uk